Raw Events
Test-Chile — page 48 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 2351 | 108 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 108,
"event": "building_constructed",
"building": "BUILDING_COLOSSEUM"
}
|
| 2352 | 108 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 59,
"turn": 108,
"event": "snapshot",
"faith": 38,
"score": 922,
"techs": 27,
"cities": 5,
"culture": 36,
"science": 72.43,
"happiness": 7,
"population": 43,
"gold_per_turn": 0.06,
"military_might": 848,
"military_units": 18
}
|
| 2353 | 108 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 108,
"event": "building_constructed",
"building": "BUILDING_TEMPLE"
}
|
| 2354 | 108 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 108,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 2355 | 108 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 108,
"event": "building_constructed",
"building": "BUILDING_TEMPLE"
}
|
| 2356 | 108 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 52,
"turn": 108,
"event": "snapshot",
"faith": 21,
"score": 805,
"techs": 25,
"cities": 7,
"culture": 31,
"science": 71,
"happiness": -1,
"population": 41,
"gold_per_turn": -8.15,
"military_might": 867,
"military_units": 12
}
|
| 2357 | 108 | Bolivia | plot_acquired |
payload{
"x": 25,
"y": 26,
"civ": "Bolivia",
"city": "Oruro",
"turn": 108,
"event": "plot_acquired"
}
|
| 2358 | 108 | Bolivia | plot_bought |
payload{
"x": 26,
"y": 27,
"civ": "Bolivia",
"city": "Oruro",
"turn": 108,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 2359 | 108 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "La Paz",
"turn": 108,
"event": "building_constructed",
"building": "BUILDING_BARRACKS"
}
|
| 2360 | 108 | Bolivia | unit_created |
payload{
"x": 29,
"y": 24,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 108,
"unit": "UNIT_MUSKETMAN",
"event": "unit_created"
}
|
| 2361 | 108 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 108,
"unit": "UNIT_MUSKETMAN",
"event": "unit_trained"
}
|
| 2362 | 108 | Bolivia | unit_lost |
payload{
"x": 35,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 108,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2363 | 108 | Bolivia | unit_created |
payload{
"x": 35,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 108,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2364 | 108 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 186,
"turn": 108,
"event": "snapshot",
"faith": 10,
"score": 736,
"techs": 19,
"cities": 5,
"culture": 20,
"science": 56,
"happiness": 15,
"population": 37,
"gold_per_turn": 17.86,
"military_might": 810,
"military_units": 17
}
|
| 2365 | 108 | Bolivia | unit_promoted |
payload{
"civ": "Bolivia",
"turn": 108,
"unit": "UNIT_TREBUCHET",
"event": "unit_promoted",
"promotion": "PROMOTION_ACCURACY_1"
}
|
| 2366 | 108 | Chile | improvement_built |
payload{
"x": 9,
"y": 21,
"civ": "Chile",
"turn": 108,
"event": "improvement_built",
"improvement": "IMPROVEMENT_LUMBERMILL"
}
|
| 2367 | 108 | Vietnam | improvement_built |
payload{
"x": 18,
"y": 10,
"civ": "Vietnam",
"turn": 108,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PASTURE"
}
|
| 2368 | 108 | Barbarians | unit_lost |
payload{
"x": 35,
"y": 26,
"civ": "Barbarians",
"turn": 108,
"unit": "UNIT_WORKER",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"killed_by": "Bolivia",
"confidence": "confirmed"
}
|
| 2369 | 108 | Bolivia | unit_created |
payload{
"x": 35,
"y": 26,
"civ": "Bolivia",
"turn": 108,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 2370 | 108 | Iroquois | improvement_built |
payload{
"x": 34,
"y": 12,
"civ": "Iroquois",
"turn": 108,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 2371 | 108 | Iroquois | improvement_built |
payload{
"x": 33,
"y": 15,
"civ": "Iroquois",
"turn": 108,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2372 | 108 | Iroquois | improvement_built |
payload{
"x": 39,
"y": 15,
"civ": "Iroquois",
"turn": 108,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 2373 | 109 | Bolivia | plot_acquired |
payload{
"x": 28,
"y": 27,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 109,
"event": "plot_acquired"
}
|
| 2374 | 109 | Bolivia | plot_bought |
payload{
"x": 28,
"y": 27,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 109,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2375 | 109 | Bolivia | plot_acquired |
payload{
"x": 33,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 109,
"event": "plot_acquired"
}
|
| 2376 | 109 | Bolivia | plot_bought |
payload{
"x": 33,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 109,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2377 | 109 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 201,
"turn": 109,
"event": "snapshot",
"faith": 10,
"score": 738,
"techs": 19,
"cities": 5,
"culture": 20,
"science": 56,
"happiness": 15,
"population": 37,
"gold_per_turn": 14.89,
"military_might": 961,
"military_units": 17
}
|
| 2378 | 109 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 109,
"event": "building_constructed",
"building": "BUILDING_CONSTABLE"
}
|
| 2379 | 109 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Osininka",
"turn": 109,
"event": "building_constructed",
"building": "BUILDING_TEMPLE"
}
|
| 2380 | 109 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Montreal",
"turn": 109,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 2381 | 109 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 33,
"turn": 109,
"event": "snapshot",
"faith": 26,
"score": 805,
"techs": 25,
"cities": 7,
"culture": 33,
"science": 70,
"happiness": 7,
"population": 41,
"gold_per_turn": -18.94,
"military_might": 863,
"military_units": 12
}
|
| 2382 | 109 | Chile | city_state_alliance_changed |
payload{
"civ": "Chile",
"turn": 109,
"event": "city_state_alliance_changed",
"allied": true,
"city_state": "Baku",
"new_friendship": 62,
"old_friendship": 37
}
|
| 2383 | 109 | city_state_ally_changed |
payload{
"turn": 109,
"event": "city_state_ally_changed",
"new_ally": "Chile",
"city_state": "Baku"
}
|
|
| 2384 | 109 | Chile | plot_acquired |
payload{
"x": 9,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 109,
"event": "plot_acquired"
}
|
| 2385 | 109 | Chile | plot_bought |
payload{
"x": 9,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 109,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2386 | 109 | Chile | population_changed |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 109,
"event": "population_changed",
"new_population": 16,
"old_population": 15
}
|
| 2387 | 109 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 64,
"turn": 109,
"event": "snapshot",
"faith": 56,
"score": 1064,
"techs": 32,
"cities": 3,
"culture": 74,
"science": 122.35,
"happiness": 28,
"population": 45,
"gold_per_turn": 54.42,
"military_might": 890,
"military_units": 15
}
|
| 2388 | 109 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 109,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 2389 | 109 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 109,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 2390 | 109 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 109,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_created"
}
|
| 2391 | 109 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 109,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_trained"
}
|
| 2392 | 109 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 109,
"event": "building_constructed",
"building": "BUILDING_LIBRARY"
}
|
| 2393 | 109 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 54,
"turn": 109,
"event": "snapshot",
"faith": 38,
"score": 922,
"techs": 27,
"cities": 5,
"culture": 36,
"science": 76.43,
"happiness": 7,
"population": 43,
"gold_per_turn": -4.42,
"military_might": 826,
"military_units": 19
}
|
| 2394 | 109 | Chile | improvement_built |
payload{
"x": 9,
"y": 19,
"civ": "Chile",
"turn": 109,
"event": "improvement_built",
"improvement": "IMPROVEMENT_LUMBERMILL"
}
|
| 2395 | 109 | Iroquois | city_converted |
payload{
"x": 27,
"y": 14,
"civ": "Iroquois",
"city": "Grand River",
"turn": 109,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 2396 | 109 | unit_killed |
payload{
"turn": 109,
"unit": "UNIT_BARBARIAN_SPEARMAN",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 2397 | 109 | Barbarians | unit_lost |
payload{
"x": 38,
"y": 26,
"civ": "Barbarians",
"turn": 109,
"unit": "UNIT_WORKER",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"killed_by": "Bolivia",
"confidence": "confirmed"
}
|
| 2398 | 109 | Bolivia | city_state_alliance_changed |
payload{
"civ": "Bolivia",
"turn": 109,
"event": "city_state_alliance_changed",
"allied": true,
"city_state": "Cahokia",
"new_friendship": 83,
"old_friendship": 33
}
|
| 2399 | 109 | city_state_ally_changed |
payload{
"turn": 109,
"event": "city_state_ally_changed",
"new_ally": "Bolivia",
"city_state": "Cahokia"
}
|
|
| 2400 | 109 | Bolivia | unit_created |
payload{
"x": 38,
"y": 26,
"civ": "Bolivia",
"turn": 109,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|