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Raw Events

Test-Chile — page 48 of 91

Seq Turn Civ Event Type Payload
2351 108 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 108,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
2352 108 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 59,
  "turn": 108,
  "event": "snapshot",
  "faith": 38,
  "score": 922,
  "techs": 27,
  "cities": 5,
  "culture": 36,
  "science": 72.43,
  "happiness": 7,
  "population": 43,
  "gold_per_turn": 0.06,
  "military_might": 848,
  "military_units": 18
}
2353 108 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 108,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
2354 108 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 108,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
2355 108 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 108,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
2356 108 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 52,
  "turn": 108,
  "event": "snapshot",
  "faith": 21,
  "score": 805,
  "techs": 25,
  "cities": 7,
  "culture": 31,
  "science": 71,
  "happiness": -1,
  "population": 41,
  "gold_per_turn": -8.15,
  "military_might": 867,
  "military_units": 12
}
2357 108 Bolivia plot_acquired
payload
{
  "x": 25,
  "y": 26,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 108,
  "event": "plot_acquired"
}
2358 108 Bolivia plot_bought
payload
{
  "x": 26,
  "y": 27,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 108,
  "event": "plot_bought",
  "bought_with": "gold"
}
2359 108 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 108,
  "event": "building_constructed",
  "building": "BUILDING_BARRACKS"
}
2360 108 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 108,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_created"
}
2361 108 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 108,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_trained"
}
2362 108 Bolivia unit_lost
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 108,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2363 108 Bolivia unit_created
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 108,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2364 108 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 186,
  "turn": 108,
  "event": "snapshot",
  "faith": 10,
  "score": 736,
  "techs": 19,
  "cities": 5,
  "culture": 20,
  "science": 56,
  "happiness": 15,
  "population": 37,
  "gold_per_turn": 17.86,
  "military_might": 810,
  "military_units": 17
}
2365 108 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 108,
  "unit": "UNIT_TREBUCHET",
  "event": "unit_promoted",
  "promotion": "PROMOTION_ACCURACY_1"
}
2366 108 Chile improvement_built
payload
{
  "x": 9,
  "y": 21,
  "civ": "Chile",
  "turn": 108,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_LUMBERMILL"
}
2367 108 Vietnam improvement_built
payload
{
  "x": 18,
  "y": 10,
  "civ": "Vietnam",
  "turn": 108,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
2368 108 Barbarians unit_lost
payload
{
  "x": 35,
  "y": 26,
  "civ": "Barbarians",
  "turn": 108,
  "unit": "UNIT_WORKER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "killed_by": "Bolivia",
  "confidence": "confirmed"
}
2369 108 Bolivia unit_created
payload
{
  "x": 35,
  "y": 26,
  "civ": "Bolivia",
  "turn": 108,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
2370 108 Iroquois improvement_built
payload
{
  "x": 34,
  "y": 12,
  "civ": "Iroquois",
  "turn": 108,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
2371 108 Iroquois improvement_built
payload
{
  "x": 33,
  "y": 15,
  "civ": "Iroquois",
  "turn": 108,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2372 108 Iroquois improvement_built
payload
{
  "x": 39,
  "y": 15,
  "civ": "Iroquois",
  "turn": 108,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2373 109 Bolivia plot_acquired
payload
{
  "x": 28,
  "y": 27,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 109,
  "event": "plot_acquired"
}
2374 109 Bolivia plot_bought
payload
{
  "x": 28,
  "y": 27,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 109,
  "event": "plot_bought",
  "bought_with": "culture"
}
2375 109 Bolivia plot_acquired
payload
{
  "x": 33,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 109,
  "event": "plot_acquired"
}
2376 109 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 109,
  "event": "plot_bought",
  "bought_with": "culture"
}
2377 109 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 201,
  "turn": 109,
  "event": "snapshot",
  "faith": 10,
  "score": 738,
  "techs": 19,
  "cities": 5,
  "culture": 20,
  "science": 56,
  "happiness": 15,
  "population": 37,
  "gold_per_turn": 14.89,
  "military_might": 961,
  "military_units": 17
}
2378 109 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 109,
  "event": "building_constructed",
  "building": "BUILDING_CONSTABLE"
}
2379 109 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 109,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
2380 109 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 109,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
2381 109 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 33,
  "turn": 109,
  "event": "snapshot",
  "faith": 26,
  "score": 805,
  "techs": 25,
  "cities": 7,
  "culture": 33,
  "science": 70,
  "happiness": 7,
  "population": 41,
  "gold_per_turn": -18.94,
  "military_might": 863,
  "military_units": 12
}
2382 109 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 109,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Baku",
  "new_friendship": 62,
  "old_friendship": 37
}
2383 109 city_state_ally_changed
payload
{
  "turn": 109,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Baku"
}
2384 109 Chile plot_acquired
payload
{
  "x": 9,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 109,
  "event": "plot_acquired"
}
2385 109 Chile plot_bought
payload
{
  "x": 9,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 109,
  "event": "plot_bought",
  "bought_with": "culture"
}
2386 109 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 109,
  "event": "population_changed",
  "new_population": 16,
  "old_population": 15
}
2387 109 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 64,
  "turn": 109,
  "event": "snapshot",
  "faith": 56,
  "score": 1064,
  "techs": 32,
  "cities": 3,
  "culture": 74,
  "science": 122.35,
  "happiness": 28,
  "population": 45,
  "gold_per_turn": 54.42,
  "military_might": 890,
  "military_units": 15
}
2388 109 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 109,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
2389 109 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 109,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
2390 109 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 109,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
2391 109 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 109,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
2392 109 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 109,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
2393 109 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 54,
  "turn": 109,
  "event": "snapshot",
  "faith": 38,
  "score": 922,
  "techs": 27,
  "cities": 5,
  "culture": 36,
  "science": 76.43,
  "happiness": 7,
  "population": 43,
  "gold_per_turn": -4.42,
  "military_might": 826,
  "military_units": 19
}
2394 109 Chile improvement_built
payload
{
  "x": 9,
  "y": 19,
  "civ": "Chile",
  "turn": 109,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_LUMBERMILL"
}
2395 109 Iroquois city_converted
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 109,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2396 109 unit_killed
payload
{
  "turn": 109,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2397 109 Barbarians unit_lost
payload
{
  "x": 38,
  "y": 26,
  "civ": "Barbarians",
  "turn": 109,
  "unit": "UNIT_WORKER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "killed_by": "Bolivia",
  "confidence": "confirmed"
}
2398 109 Bolivia city_state_alliance_changed
payload
{
  "civ": "Bolivia",
  "turn": 109,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Cahokia",
  "new_friendship": 83,
  "old_friendship": 33
}
2399 109 city_state_ally_changed
payload
{
  "turn": 109,
  "event": "city_state_ally_changed",
  "new_ally": "Bolivia",
  "city_state": "Cahokia"
}
2400 109 Bolivia unit_created
payload
{
  "x": 38,
  "y": 26,
  "civ": "Bolivia",
  "turn": 109,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}

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