« Test-Chile

Raw Events

Test-Chile — page 49 of 91

Seq Turn Civ Event Type Payload
2401 109 Barbarians unit_lost
payload
{
  "x": 38,
  "y": 26,
  "civ": "Barbarians",
  "turn": 109,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2402 109 unit_killed
payload
{
  "turn": 109,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_killed",
  "killer": "Harappa",
  "victim": "Vietnam"
}
2403 109 Vietnam unit_lost
payload
{
  "x": 22,
  "y": 15,
  "civ": "Vietnam",
  "turn": 109,
  "unit": "UNIT_PIKEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Harappa",
  "confidence": "confirmed"
}
2404 110 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 110,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_ARTISTS_GUILD"
}
2405 110 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 110,
  "event": "population_changed",
  "new_population": 11,
  "old_population": 10
}
2406 110 Vietnam city_converted
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 110,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2407 110 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 110,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
2408 110 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 110,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
2409 110 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 49,
  "turn": 110,
  "event": "snapshot",
  "faith": 38,
  "score": 931,
  "techs": 27,
  "cities": 5,
  "culture": 36,
  "science": 77.93,
  "happiness": 6,
  "population": 44,
  "gold_per_turn": -5.42,
  "military_might": 842,
  "military_units": 19
}
2410 110 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 110,
  "event": "population_changed",
  "new_population": 13,
  "old_population": 12
}
2411 110 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 110,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
2412 110 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 110,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
2413 110 Bolivia population_changed
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 110,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
2414 110 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 110,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
2415 110 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 110,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
2416 110 Bolivia unit_created
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 110,
  "unit": "UNIT_ENGINEER",
  "event": "unit_created"
}
2417 110 Bolivia population_changed
payload
{
  "x": 26,
  "y": 27,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 110,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
2418 110 Bolivia city_converted
payload
{
  "x": 26,
  "y": 27,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 110,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2419 110 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 235,
  "turn": 110,
  "event": "snapshot",
  "faith": 10,
  "score": 763,
  "techs": 19,
  "cities": 5,
  "culture": 20,
  "science": 59,
  "happiness": 21,
  "population": 40,
  "gold_per_turn": 7.59,
  "military_might": 950,
  "military_units": 17
}
2420 110 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 110,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
2421 110 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 110,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
2422 110 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 110,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
2423 110 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 110,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
2424 110 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 110,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
2425 110 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 110,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
2426 110 Iroquois plot_acquired
payload
{
  "x": 39,
  "y": 14,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 110,
  "event": "plot_acquired"
}
2427 110 Iroquois plot_bought
payload
{
  "x": 39,
  "y": 14,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 110,
  "event": "plot_bought",
  "bought_with": "culture"
}
2428 110 Iroquois plot_acquired
payload
{
  "x": 32,
  "y": 10,
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 110,
  "event": "plot_acquired"
}
2429 110 Iroquois plot_bought
payload
{
  "x": 32,
  "y": 10,
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 110,
  "event": "plot_bought",
  "bought_with": "culture"
}
2430 110 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 11,
  "turn": 110,
  "event": "snapshot",
  "faith": 26,
  "score": 807,
  "techs": 25,
  "cities": 7,
  "culture": 34,
  "science": 58.06,
  "happiness": 7,
  "population": 41,
  "gold_per_turn": -22.94,
  "military_might": 851,
  "military_units": 14
}
2431 110 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 110,
  "unit": "UNIT_WRITER",
  "event": "unit_created"
}
2432 110 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 110,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_GLOBE_THEATER"
}
2433 110 Chile plot_acquired
payload
{
  "x": 18,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 110,
  "event": "plot_acquired"
}
2434 110 Chile plot_bought
payload
{
  "x": 18,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 110,
  "event": "plot_bought",
  "bought_with": "culture"
}
2435 110 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 110,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
2436 110 Chile plot_acquired
payload
{
  "x": 15,
  "y": 37,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 110,
  "event": "plot_acquired"
}
2437 110 Chile plot_bought
payload
{
  "x": 15,
  "y": 37,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 110,
  "event": "plot_bought",
  "bought_with": "culture"
}
2438 110 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 111,
  "turn": 110,
  "event": "snapshot",
  "faith": 56,
  "score": 1075,
  "techs": 32,
  "cities": 3,
  "culture": 77,
  "science": 122.35,
  "happiness": 28,
  "population": 45,
  "gold_per_turn": 47.1,
  "military_might": 828,
  "military_units": 15
}
2439 110 Chile great_person_expended
payload
{
  "civ": "Chile",
  "turn": 110,
  "event": "great_person_expended",
  "great_person": "UNIT_WRITER"
}
2440 110 Chile unit_lost
payload
{
  "x": 13,
  "y": 29,
  "civ": "Chile",
  "turn": 110,
  "unit": "UNIT_WRITER",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2441 110 unit_killed
payload
{
  "turn": 110,
  "unit": "UNIT_CATAPULT",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Harappa"
}
2442 110 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 110,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2443 110 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 110,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2444 110 Harappa unit_lost
payload
{
  "x": 21,
  "y": 15,
  "civ": "Harappa",
  "turn": 110,
  "unit": "UNIT_CATAPULT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
2445 110 unit_killed
payload
{
  "turn": 110,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2446 110 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 110,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2447 110 Bolivia improvement_built
payload
{
  "x": 33,
  "y": 29,
  "civ": "Bolivia",
  "turn": 110,
  "event": "improvement_built"
}
2448 110 Bolivia improvement_built
payload
{
  "x": 35,
  "y": 27,
  "civ": "Bolivia",
  "turn": 110,
  "event": "improvement_built"
}
2449 110 Bolivia improvement_built
payload
{
  "x": 35,
  "y": 28,
  "civ": "Bolivia",
  "turn": 110,
  "event": "improvement_built"
}
2450 110 Bolivia unit_lost
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 110,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}

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