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Raw Events

Test-Chile — page 50 of 91

Seq Turn Civ Event Type Payload
2451 110 Barbarians unit_lost
payload
{
  "x": 27,
  "y": 28,
  "civ": "Barbarians",
  "turn": 110,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2452 110 Iroquois population_changed
payload
{
  "x": 23,
  "y": 30,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 110,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
2453 110 Iroquois population_changed
payload
{
  "x": 23,
  "y": 30,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 110,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
2454 110 Iroquois city_founded
payload
{
  "x": 23,
  "y": 30,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 110,
  "event": "city_founded"
}
2455 110 Iroquois improvement_built
payload
{
  "x": 37,
  "y": 16,
  "civ": "Iroquois",
  "turn": 110,
  "event": "improvement_built"
}
2456 110 Iroquois unit_lost
payload
{
  "x": 23,
  "y": 30,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 110,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2457 110 unit_killed
payload
{
  "turn": 110,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_killed",
  "killer": "Harappa",
  "victim": "Vietnam"
}
2458 110 Vietnam unit_lost
payload
{
  "x": 21,
  "y": 15,
  "civ": "Vietnam",
  "turn": 110,
  "unit": "UNIT_SWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Harappa",
  "confidence": "confirmed"
}
2459 111 Chile plot_acquired
payload
{
  "x": 17,
  "y": 25,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 111,
  "event": "plot_acquired"
}
2460 111 Chile plot_bought
payload
{
  "x": 17,
  "y": 25,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2461 111 Chile plot_acquired
payload
{
  "x": 7,
  "y": 19,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 111,
  "event": "plot_acquired"
}
2462 111 Chile plot_bought
payload
{
  "x": 7,
  "y": 19,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2463 111 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 111,
  "event": "population_changed",
  "new_population": 12,
  "old_population": 11
}
2464 111 Chile policy_branch_unlocked
payload
{
  "civ": "Chile",
  "turn": 111,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_EXPLORATION"
}
2465 111 Chile policy_branch_adopted
payload
{
  "civ": "Chile",
  "turn": 111,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_EXPLORATION"
}
2466 111 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 173,
  "turn": 111,
  "event": "snapshot",
  "faith": 56,
  "score": 1094,
  "techs": 32,
  "cities": 3,
  "culture": 79,
  "science": 132.58,
  "happiness": 27,
  "population": 46,
  "gold_per_turn": 62.66,
  "military_might": 847,
  "military_units": 15
}
2467 111 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 111,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2468 111 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 111,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
2469 111 Vietnam plot_acquired
payload
{
  "x": 19,
  "y": 9,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 111,
  "event": "plot_acquired"
}
2470 111 Vietnam plot_bought
payload
{
  "x": 19,
  "y": 9,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2471 111 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 111,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
2472 111 Vietnam city_converted
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 111,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2473 111 Vietnam policy_branch_unlocked
payload
{
  "civ": "Vietnam",
  "turn": 111,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_TRADITION"
}
2474 111 Vietnam policy_branch_adopted
payload
{
  "civ": "Vietnam",
  "turn": 111,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_TRADITION"
}
2475 111 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_CHIVALRY",
  "turn": 111,
  "event": "tech_researched",
  "change": 1
}
2476 111 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 44,
  "turn": 111,
  "event": "snapshot",
  "faith": 38,
  "score": 959,
  "techs": 28,
  "cities": 5,
  "culture": 39,
  "science": 79.43,
  "happiness": 6,
  "population": 45,
  "gold_per_turn": -5.16,
  "military_might": 812,
  "military_units": 18
}
2477 111 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 111,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
2478 111 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 111,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
2479 111 Iroquois city_state_friendship_changed
payload
{
  "civ": "Iroquois",
  "turn": 111,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Cahokia",
  "new_friendship": 35,
  "old_friendship": 0
}
2480 111 Iroquois unit_created
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 111,
  "unit": "UNIT_ENGINEER",
  "event": "unit_created"
}
2481 111 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 111,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
2482 111 Iroquois plot_acquired
payload
{
  "x": 37,
  "y": 14,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 111,
  "event": "plot_acquired"
}
2483 111 Iroquois plot_bought
payload
{
  "x": 37,
  "y": 14,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2484 111 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 111,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
2485 111 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 111,
  "event": "snapshot",
  "faith": 29,
  "score": 832,
  "techs": 25,
  "cities": 8,
  "culture": 36,
  "science": 45.56,
  "happiness": 6,
  "population": 42,
  "gold_per_turn": -26.44,
  "military_might": 906,
  "military_units": 15
}
2486 111 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 111,
  "event": "city_state_alliance_changed",
  "allied": false,
  "city_state": "Kampala",
  "new_friendship": 59,
  "old_friendship": 61
}
2487 111 city_state_ally_changed
payload
{
  "turn": 111,
  "event": "city_state_ally_changed",
  "old_ally": "Chile",
  "city_state": "Kampala"
}
2488 111 Bolivia plot_acquired
payload
{
  "x": 36,
  "y": 30,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 111,
  "event": "plot_acquired"
}
2489 111 Bolivia plot_bought
payload
{
  "x": 36,
  "y": 30,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2490 111 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 111,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
2491 111 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 261,
  "turn": 111,
  "event": "snapshot",
  "faith": 10,
  "score": 764,
  "techs": 19,
  "cities": 5,
  "culture": 22,
  "science": 63,
  "happiness": 21,
  "population": 40,
  "gold_per_turn": 14.83,
  "military_might": 983,
  "military_units": 17
}
2492 111 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 111,
  "event": "city_state_alliance_changed",
  "allied": false,
  "city_state": "Baku",
  "new_friendship": 58,
  "old_friendship": 60
}
2493 111 city_state_ally_changed
payload
{
  "turn": 111,
  "event": "city_state_ally_changed",
  "old_ally": "Chile",
  "city_state": "Baku"
}
2494 111 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 111,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Kampala",
  "new_friendship": 89,
  "old_friendship": 59
}
2495 111 city_state_ally_changed
payload
{
  "turn": 111,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Kampala"
}
2496 111 Chile great_person_expended
payload
{
  "civ": "Chile",
  "turn": 111,
  "event": "great_person_expended",
  "great_person": "UNIT_MERCHANT"
}
2497 111 Chile unit_lost
payload
{
  "x": 8,
  "y": 17,
  "civ": "Chile",
  "turn": 111,
  "unit": "UNIT_MERCHANT",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2498 111 Vietnam improvement_pillaged
payload
{
  "x": 21,
  "y": 15,
  "civ": "Vietnam",
  "turn": 111,
  "unit": "UNIT_PIKEMAN",
  "event": "improvement_pillaged"
}
2499 111 Vietnam improvement_pillaged
payload
{
  "x": 22,
  "y": 17,
  "civ": "Vietnam",
  "turn": 111,
  "unit": "UNIT_SWORDSMAN",
  "event": "improvement_pillaged"
}
2500 111 Vietnam improvement_built
payload
{
  "x": 17,
  "y": 14,
  "civ": "Vietnam",
  "turn": 111,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}

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