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Raw Events

Test-Chile — page 51 of 91

Seq Turn Civ Event Type Payload
2501 111 Iroquois city_converted
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 111,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_BUDDHISM"
}
2502 111 Iroquois religion_founded
payload
{
  "civ": "Iroquois",
  "turn": 111,
  "event": "religion_founded",
  "beliefs": [
    "BELIEF_GOD_KING",
    "BELIEF_LITURGICAL_DRAMA",
    "BELIEF_ZAKATT"
  ],
  "religion": "TXT_KEY_RELIGION_BUDDHISM",
  "holy_city": "Onondaga"
}
2503 111 Iroquois great_person_expended
payload
{
  "civ": "Iroquois",
  "turn": 111,
  "event": "great_person_expended",
  "great_person": "UNIT_PROPHET"
}
2504 111 Iroquois improvement_built
payload
{
  "x": 28,
  "y": 15,
  "civ": "Iroquois",
  "turn": 111,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
2505 111 Iroquois unit_lost
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 111,
  "unit": "UNIT_PROPHET",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2506 111 unit_killed
payload
{
  "turn": 111,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_killed",
  "killer": "Harappa",
  "victim": "Vietnam"
}
2507 111 Vietnam unit_lost
payload
{
  "x": 21,
  "y": 16,
  "civ": "Vietnam",
  "turn": 111,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Harappa",
  "confidence": "confirmed"
}
2508 112 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 112,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Ljubljana",
  "new_friendship": 55,
  "old_friendship": 5
}
2509 112 Chile plot_acquired
payload
{
  "x": 18,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 112,
  "event": "plot_acquired"
}
2510 112 Chile plot_bought
payload
{
  "x": 18,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2511 112 Chile plot_acquired
payload
{
  "x": 13,
  "y": 37,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 112,
  "event": "plot_acquired"
}
2512 112 Chile plot_bought
payload
{
  "x": 13,
  "y": 37,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2513 112 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_ACOUSTICS",
  "turn": 112,
  "event": "tech_researched",
  "change": 1
}
2514 112 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 127,
  "turn": 112,
  "event": "snapshot",
  "faith": 56,
  "score": 1105,
  "techs": 33,
  "cities": 3,
  "culture": 79,
  "science": 124.6,
  "happiness": 23,
  "population": 46,
  "gold_per_turn": 51.59,
  "military_might": 948,
  "military_units": 15
}
2515 112 Bolivia plot_acquired
payload
{
  "x": 25,
  "y": 25,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 112,
  "event": "plot_acquired"
}
2516 112 Bolivia plot_bought
payload
{
  "x": 25,
  "y": 25,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2517 112 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 276,
  "turn": 112,
  "event": "snapshot",
  "faith": 10,
  "score": 765,
  "techs": 19,
  "cities": 5,
  "culture": 22,
  "science": 63,
  "happiness": 21,
  "population": 40,
  "gold_per_turn": 14.83,
  "military_might": 997,
  "military_units": 17
}
2518 112 war_declared
payload
{
  "turn": 112,
  "event": "war_declared",
  "attacker_civs": [
    "Iroquois"
  ],
  "attacker_team": 3,
  "defender_civs": [
    "Harappa"
  ],
  "defender_team": 22
}
2519 112 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 112,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
2520 112 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 112,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
2521 112 Iroquois plot_acquired
payload
{
  "x": 29,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 112,
  "event": "plot_acquired"
}
2522 112 Iroquois plot_bought
payload
{
  "x": 29,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2523 112 Iroquois population_changed
payload
{
  "x": 39,
  "y": 16,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 112,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
2524 112 Iroquois policy_branch_unlocked
payload
{
  "civ": "Iroquois",
  "turn": 112,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_TRADITION"
}
2525 112 Iroquois policy_branch_adopted
payload
{
  "civ": "Iroquois",
  "turn": 112,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_TRADITION"
}
2526 112 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 112,
  "event": "snapshot",
  "faith": 31,
  "score": 863,
  "techs": 25,
  "cities": 8,
  "culture": 40,
  "science": 57.81,
  "happiness": 5,
  "population": 43,
  "gold_per_turn": -15.19,
  "military_might": 889,
  "military_units": 15
}
2527 112 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 112,
  "event": "population_changed",
  "new_population": 13,
  "old_population": 12
}
2528 112 Vietnam city_converted
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 112,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2529 112 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 112,
  "event": "building_constructed",
  "building": "BUILDING_AMPHITHEATER"
}
2530 112 Vietnam plot_acquired
payload
{
  "x": 15,
  "y": 17,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 112,
  "event": "plot_acquired"
}
2531 112 Vietnam plot_bought
payload
{
  "x": 15,
  "y": 17,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2532 112 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 112,
  "event": "building_constructed",
  "building": "BUILDING_GRANARY"
}
2533 112 Vietnam plot_acquired
payload
{
  "x": 14,
  "y": 20,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 112,
  "event": "plot_acquired"
}
2534 112 Vietnam plot_bought
payload
{
  "x": 14,
  "y": 20,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2535 112 Vietnam plot_acquired
payload
{
  "x": 17,
  "y": 13,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 112,
  "event": "plot_acquired"
}
2536 112 Vietnam plot_bought
payload
{
  "x": 17,
  "y": 13,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2537 112 Vietnam population_changed
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 112,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
2538 112 Vietnam city_converted
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 112,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2539 112 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 112,
  "event": "building_constructed",
  "building": "BUILDING_MINT"
}
2540 112 Vietnam plot_acquired
payload
{
  "x": 11,
  "y": 11,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 112,
  "event": "plot_acquired"
}
2541 112 Vietnam plot_bought
payload
{
  "x": 11,
  "y": 11,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 112,
  "event": "plot_bought",
  "bought_with": "culture"
}
2542 112 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 72,
  "turn": 112,
  "event": "snapshot",
  "faith": 41,
  "score": 980,
  "techs": 28,
  "cities": 5,
  "culture": 42,
  "science": 79.42,
  "happiness": 4,
  "population": 47,
  "gold_per_turn": 4.6,
  "military_might": 804,
  "military_units": 17
}
2543 112 Vietnam improvement_pillaged
payload
{
  "x": 22,
  "y": 16,
  "civ": "Vietnam",
  "turn": 112,
  "unit": "UNIT_SWORDSMAN",
  "event": "improvement_pillaged"
}
2544 112 Vietnam improvement_pillaged
payload
{
  "x": 22,
  "y": 15,
  "civ": "Vietnam",
  "turn": 112,
  "unit": "UNIT_PIKEMAN",
  "event": "improvement_pillaged"
}
2545 112 Vietnam improvement_pillaged
payload
{
  "x": 23,
  "y": 18,
  "civ": "Vietnam",
  "turn": 112,
  "unit": "UNIT_SWORDSMAN",
  "event": "improvement_pillaged"
}
2546 112 Vietnam improvement_built
payload
{
  "x": 19,
  "y": 10,
  "civ": "Vietnam",
  "turn": 112,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2547 112 unit_killed
payload
{
  "turn": 112,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2548 112 Bolivia population_changed
payload
{
  "x": 36,
  "y": 29,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 112,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
2549 112 Bolivia population_changed
payload
{
  "x": 36,
  "y": 29,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 112,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
2550 112 Bolivia city_founded
payload
{
  "x": 36,
  "y": 29,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 112,
  "event": "city_founded"
}

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