« Test-Chile

Raw Events

Test-Chile — page 55 of 91

Seq Turn Civ Event Type Payload
2701 115 Bolivia unit_upgraded
payload
{
  "to": "UNIT_LONGSWORDSMAN",
  "civ": "Bolivia",
  "from": "UNIT_SWORDSMAN",
  "turn": 115,
  "event": "unit_upgraded"
}
2702 115 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 115,
  "unit": "UNIT_LONGSWORDSMAN",
  "event": "unit_created"
}
2703 115 Bolivia unit_upgraded
payload
{
  "to": "UNIT_LONGSWORDSMAN",
  "civ": "Bolivia",
  "from": "UNIT_SWORDSMAN",
  "turn": 115,
  "event": "unit_upgraded"
}
2704 115 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 25,
  "civ": "Bolivia",
  "turn": 115,
  "unit": "UNIT_SWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2705 115 Bolivia unit_lost
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 115,
  "unit": "UNIT_SWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2706 115 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 115,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2707 115 Iroquois unit_lost
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 115,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2708 115 Iroquois improvement_built
payload
{
  "x": 35,
  "y": 12,
  "civ": "Iroquois",
  "turn": 115,
  "event": "improvement_built"
}
2709 116 Chile plot_acquired
payload
{
  "x": 17,
  "y": 32,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 116,
  "event": "plot_acquired"
}
2710 116 Chile plot_bought
payload
{
  "x": 17,
  "y": 32,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 116,
  "event": "plot_bought",
  "bought_with": "culture"
}
2711 116 Chile plot_acquired
payload
{
  "x": 10,
  "y": 33,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 116,
  "event": "plot_acquired"
}
2712 116 Chile plot_bought
payload
{
  "x": 10,
  "y": 33,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 116,
  "event": "plot_bought",
  "bought_with": "culture"
}
2713 116 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 397,
  "turn": 116,
  "event": "snapshot",
  "faith": 54,
  "score": 1129,
  "techs": 33,
  "cities": 3,
  "culture": 82,
  "science": 126.85,
  "happiness": 22,
  "population": 47,
  "gold_per_turn": 69.92,
  "military_might": 903,
  "military_units": 15
}
2714 116 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 116,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
2715 116 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 116,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
2716 116 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 116,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
2717 116 Vietnam city_converted
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 116,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2718 116 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 107,
  "turn": 116,
  "event": "snapshot",
  "faith": 42,
  "score": 1015,
  "techs": 28,
  "cities": 5,
  "culture": 42,
  "science": 87.42,
  "happiness": 5,
  "population": 50,
  "gold_per_turn": 0.52,
  "military_might": 669,
  "military_units": 16
}
2719 116 Vietnam unit_promoted
payload
{
  "civ": "Vietnam",
  "turn": 116,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_MEDIC"
}
2720 116 Bolivia plot_acquired
payload
{
  "x": 33,
  "y": 18,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 116,
  "event": "plot_acquired"
}
2721 116 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 18,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 116,
  "event": "plot_bought",
  "bought_with": "culture"
}
2722 116 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 116,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
2723 116 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 116,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
2724 116 Bolivia population_changed
payload
{
  "x": 36,
  "y": 29,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 116,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
2725 116 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 116,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
2726 116 Bolivia population_changed
payload
{
  "x": 32,
  "y": 31,
  "civ": "Bolivia",
  "city": "Tarija",
  "turn": 116,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
2727 116 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_CHEMISTRY",
  "turn": 116,
  "event": "tech_researched",
  "change": 1
}
2728 116 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 303,
  "turn": 116,
  "event": "snapshot",
  "faith": 11,
  "score": 855,
  "techs": 20,
  "cities": 7,
  "culture": 29,
  "science": 68,
  "happiness": 11,
  "population": 45,
  "gold_per_turn": 20.7,
  "military_might": 1431,
  "military_units": 19
}
2729 116 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 116,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2730 116 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 116,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_trained"
}
2731 116 Iroquois plot_acquired
payload
{
  "x": 35,
  "y": 13,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 116,
  "event": "plot_acquired"
}
2732 116 Iroquois plot_bought
payload
{
  "x": 35,
  "y": 13,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 116,
  "event": "plot_bought",
  "bought_with": "culture"
}
2733 116 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 116,
  "event": "building_constructed",
  "building": "BUILDING_AQUEDUCT"
}
2734 116 Iroquois plot_acquired
payload
{
  "x": 27,
  "y": 21,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 116,
  "event": "plot_acquired"
}
2735 116 Iroquois plot_bought
payload
{
  "x": 27,
  "y": 21,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 116,
  "event": "plot_bought",
  "bought_with": "culture"
}
2736 116 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 116,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
2737 116 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 13,
  "turn": 116,
  "event": "snapshot",
  "faith": 35,
  "score": 922,
  "techs": 26,
  "cities": 8,
  "culture": 42,
  "science": 64.78,
  "happiness": 3,
  "population": 48,
  "gold_per_turn": -28.06,
  "military_might": 1036,
  "military_units": 16
}
2738 116 Iroquois unit_lost
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 116,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2739 116 Iroquois city_state_friendship_changed
payload
{
  "civ": "Iroquois",
  "turn": 116,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Cahokia",
  "new_friendship": 28,
  "old_friendship": 30
}
2740 116 unit_killed
payload
{
  "turn": 116,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
2741 116 Vietnam unit_created
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2742 116 Vietnam improvement_built
payload
{
  "x": 19,
  "y": 12,
  "civ": "Vietnam",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
2743 116 Vietnam unit_lost
payload
{
  "x": 20,
  "y": 32,
  "civ": "Vietnam",
  "turn": 116,
  "unit": "UNIT_MISSIONARY",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2744 116 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 17,
  "civ": "Vietnam",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_TRADING_POST"
}
2745 116 Vietnam unit_lost
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2746 116 Barbarians unit_lost
payload
{
  "x": 21,
  "y": 6,
  "civ": "Barbarians",
  "turn": 116,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
2747 116 Bolivia improvement_built
payload
{
  "x": 34,
  "y": 27,
  "civ": "Bolivia",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
2748 116 Bolivia improvement_built
payload
{
  "x": 35,
  "y": 30,
  "civ": "Bolivia",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2749 116 unit_killed
payload
{
  "turn": 116,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Harappa"
}
2750 116 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}

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