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Raw Events

Test-Chile — page 56 of 91

Seq Turn Civ Event Type Payload
2751 116 Iroquois improvement_built
payload
{
  "x": 38,
  "y": 16,
  "civ": "Iroquois",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2752 116 Iroquois unit_lost
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2753 116 Iroquois improvement_built
payload
{
  "x": 38,
  "y": 15,
  "civ": "Iroquois",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2754 116 Harappa unit_lost
payload
{
  "x": 23,
  "y": 18,
  "civ": "Harappa",
  "turn": 116,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
2755 116 unit_killed
payload
{
  "turn": 116,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_killed",
  "killer": "Harappa",
  "victim": "Vietnam"
}
2756 116 Vietnam unit_lost
payload
{
  "x": 24,
  "y": 14,
  "civ": "Vietnam",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2757 116 Vietnam unit_lost
payload
{
  "x": 22,
  "y": 16,
  "civ": "Vietnam",
  "turn": 116,
  "unit": "UNIT_PIKEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Harappa",
  "confidence": "confirmed"
}
2758 117 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 117,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Port-au-Prince",
  "new_friendship": 40,
  "old_friendship": 0
}
2759 117 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 117,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2760 117 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 117,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
2761 117 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_BARRACKS"
}
2762 117 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 117,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_created"
}
2763 117 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 117,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_trained"
}
2764 117 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_UNIVERSITY"
}
2765 117 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_BANKING",
  "turn": 117,
  "event": "tech_researched",
  "change": 1
}
2766 117 era_entered
payload
{
  "era": "ERA_RENAISSANCE",
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "turn": 117,
  "event": "era_entered"
}
2767 117 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 106,
  "turn": 117,
  "event": "snapshot",
  "faith": 42,
  "score": 1026,
  "techs": 29,
  "cities": 5,
  "culture": 42,
  "science": 90.38,
  "happiness": 5,
  "population": 50,
  "gold_per_turn": -1.37,
  "military_might": 670,
  "military_units": 15
}
2768 117 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 117,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Wittenberg",
  "new_friendship": 50,
  "old_friendship": 0
}
2769 117 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 117,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_IRONWORKS"
}
2770 117 Chile plot_acquired
payload
{
  "x": 8,
  "y": 26,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 117,
  "event": "plot_acquired"
}
2771 117 Chile plot_bought
payload
{
  "x": 8,
  "y": 26,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 117,
  "event": "plot_bought",
  "bought_with": "culture"
}
2772 117 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 117,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
2773 117 Chile unit_lost
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 117,
  "unit": "UNIT_CARGO_SHIP",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2774 117 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 117,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2775 117 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 464,
  "turn": 117,
  "event": "snapshot",
  "faith": 54,
  "score": 1129,
  "techs": 33,
  "cities": 3,
  "culture": 84,
  "science": 134.83,
  "happiness": 22,
  "population": 47,
  "gold_per_turn": 56.26,
  "military_might": 917,
  "military_units": 15
}
2776 117 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
2777 117 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 117,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_created"
}
2778 117 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 117,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_trained"
}
2779 117 Bolivia plot_acquired
payload
{
  "x": 27,
  "y": 29,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 117,
  "event": "plot_acquired"
}
2780 117 Bolivia plot_bought
payload
{
  "x": 27,
  "y": 29,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 117,
  "event": "plot_bought",
  "bought_with": "culture"
}
2781 117 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_GUILDS",
  "turn": 117,
  "event": "tech_researched",
  "change": 1
}
2782 117 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 316,
  "turn": 117,
  "event": "snapshot",
  "faith": 11,
  "score": 866,
  "techs": 21,
  "cities": 7,
  "culture": 28,
  "science": 73,
  "happiness": 11,
  "population": 45,
  "gold_per_turn": 12.68,
  "military_might": 1481,
  "military_units": 20
}
2783 117 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 117,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
2784 117 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 117,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
2785 117 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 117,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
2786 117 Iroquois plot_acquired
payload
{
  "x": 31,
  "y": 16,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 117,
  "event": "plot_acquired"
}
2787 117 Iroquois plot_bought
payload
{
  "x": 31,
  "y": 16,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 117,
  "event": "plot_bought",
  "bought_with": "culture"
}
2788 117 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_STABLE"
}
2789 117 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
2790 117 Iroquois plot_acquired
payload
{
  "x": 24,
  "y": 32,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 117,
  "event": "plot_acquired"
}
2791 117 Iroquois plot_bought
payload
{
  "x": 24,
  "y": 32,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 117,
  "event": "plot_bought",
  "bought_with": "culture"
}
2792 117 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 117,
  "event": "snapshot",
  "faith": 35,
  "score": 925,
  "techs": 26,
  "cities": 8,
  "culture": 42,
  "science": 54.8,
  "happiness": 2,
  "population": 48,
  "gold_per_turn": -28.2,
  "military_might": 1033,
  "military_units": 16
}
2793 117 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 117,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
2794 117 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 117,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2795 117 Chile unit_lost
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 117,
  "unit": "UNIT_CARGO_SHIP",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2796 117 Bolivia city_state_friendship_changed
payload
{
  "civ": "Bolivia",
  "turn": 117,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Harappa",
  "new_friendship": 50,
  "old_friendship": 0
}
2797 117 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 20,
  "civ": "Vietnam",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
2798 117 Vietnam improvement_built
payload
{
  "x": 12,
  "y": 12,
  "civ": "Vietnam",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2799 117 Bolivia improvement_built
payload
{
  "x": 34,
  "y": 28,
  "civ": "Bolivia",
  "turn": 117,
  "event": "improvement_built"
}
2800 117 Iroquois improvement_pillaged
payload
{
  "x": 23,
  "y": 17,
  "civ": "Iroquois",
  "turn": 117,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "improvement_pillaged"
}

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