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Raw Events

Test-Chile — page 57 of 91

Seq Turn Civ Event Type Payload
2801 117 Iroquois improvement_built
payload
{
  "x": 33,
  "y": 12,
  "civ": "Iroquois",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2802 117 unit_killed
payload
{
  "turn": 117,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_killed",
  "killer": "Harappa",
  "victim": "Vietnam"
}
2803 117 Vietnam unit_lost
payload
{
  "x": 21,
  "y": 15,
  "civ": "Vietnam",
  "turn": 117,
  "unit": "UNIT_SWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Harappa",
  "confidence": "confirmed"
}
2804 117 Iroquois city_converted
payload
{
  "x": 23,
  "y": 30,
  "civ": "Iroquois",
  "city": "Genesse River",
  "turn": 117,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2805 118 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 118,
  "unit": "UNIT_WRITER",
  "event": "unit_created"
}
2806 118 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 118,
  "event": "population_changed",
  "new_population": 17,
  "old_population": 16
}
2807 118 Chile city_converted
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 118,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2808 118 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_ARCHITECTURE",
  "turn": 118,
  "event": "tech_researched",
  "change": 1
}
2809 118 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 525,
  "turn": 118,
  "event": "snapshot",
  "faith": 54,
  "score": 1147,
  "techs": 34,
  "cities": 3,
  "culture": 84,
  "science": 128.84,
  "happiness": 21,
  "population": 48,
  "gold_per_turn": 62.4,
  "military_might": 929,
  "military_units": 15
}
2810 118 Bolivia plot_acquired
payload
{
  "x": 28,
  "y": 30,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 118,
  "event": "plot_acquired"
}
2811 118 Bolivia plot_bought
payload
{
  "x": 26,
  "y": 27,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 118,
  "event": "plot_bought",
  "bought_with": "gold"
}
2812 118 Bolivia plot_acquired
payload
{
  "x": 36,
  "y": 27,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 118,
  "event": "plot_acquired"
}
2813 118 Bolivia plot_bought
payload
{
  "x": 36,
  "y": 27,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 118,
  "event": "plot_bought",
  "bought_with": "culture"
}
2814 118 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 483,
  "turn": 118,
  "event": "snapshot",
  "faith": 11,
  "score": 869,
  "techs": 21,
  "cities": 7,
  "culture": 28,
  "science": 68,
  "happiness": 11,
  "population": 45,
  "gold_per_turn": 12.68,
  "military_might": 1732,
  "military_units": 20
}
2815 118 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 118,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2816 118 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 118,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_trained"
}
2817 118 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 118,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
2818 118 Iroquois plot_acquired
payload
{
  "x": 35,
  "y": 18,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 118,
  "event": "plot_acquired"
}
2819 118 Iroquois plot_bought
payload
{
  "x": 35,
  "y": 18,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 118,
  "event": "plot_bought",
  "bought_with": "culture"
}
2820 118 Iroquois population_changed
payload
{
  "x": 39,
  "y": 16,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 118,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
2821 118 Iroquois plot_acquired
payload
{
  "x": 37,
  "y": 15,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 118,
  "event": "plot_acquired"
}
2822 118 Iroquois plot_bought
payload
{
  "x": 37,
  "y": 15,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 118,
  "event": "plot_bought",
  "bought_with": "culture"
}
2823 118 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_EDUCATION",
  "turn": 118,
  "event": "tech_researched",
  "change": 1
}
2824 118 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 118,
  "event": "snapshot",
  "faith": 35,
  "score": 954,
  "techs": 27,
  "cities": 8,
  "culture": 42,
  "science": 54.3,
  "happiness": 0,
  "population": 50,
  "gold_per_turn": -31.2,
  "military_might": 1079,
  "military_units": 17
}
2825 118 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 118,
  "event": "building_constructed",
  "building": "BUILDING_CARAVANSARY"
}
2826 118 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 11,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 118,
  "event": "plot_acquired"
}
2827 118 Vietnam plot_bought
payload
{
  "x": 13,
  "y": 11,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 118,
  "event": "plot_bought",
  "bought_with": "culture"
}
2828 118 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 118,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
2829 118 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 118,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
2830 118 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 22,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 118,
  "event": "plot_acquired"
}
2831 118 Vietnam plot_bought
payload
{
  "x": 13,
  "y": 22,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 118,
  "event": "plot_bought",
  "bought_with": "culture"
}
2832 118 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 118,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
2833 118 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 105,
  "turn": 118,
  "event": "snapshot",
  "faith": 50,
  "score": 1029,
  "techs": 29,
  "cities": 5,
  "culture": 42,
  "science": 93.37,
  "happiness": 5,
  "population": 50,
  "gold_per_turn": -0.83,
  "military_might": 735,
  "military_units": 14
}
2834 118 Chile great_person_expended
payload
{
  "civ": "Chile",
  "turn": 118,
  "event": "great_person_expended",
  "great_person": "UNIT_WRITER"
}
2835 118 Chile improvement_built
payload
{
  "x": 15,
  "y": 24,
  "civ": "Chile",
  "turn": 118,
  "event": "improvement_built"
}
2836 118 Chile unit_lost
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 118,
  "unit": "UNIT_WRITER",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2837 118 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 26,
  "civ": "Bolivia",
  "turn": 118,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_QUARRY"
}
2838 118 Iroquois improvement_built
payload
{
  "x": 34,
  "y": 11,
  "civ": "Iroquois",
  "turn": 118,
  "event": "improvement_built"
}
2839 119 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 119,
  "event": "building_constructed",
  "building": "BUILDING_CARAVANSARY"
}
2840 119 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 119,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
2841 119 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_SAILING",
  "turn": 119,
  "event": "tech_researched",
  "change": 1
}
2842 119 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 119,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
2843 119 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 119,
  "event": "snapshot",
  "faith": 35,
  "score": 964,
  "techs": 28,
  "cities": 8,
  "culture": 42,
  "science": 60.18,
  "happiness": 1,
  "population": 50,
  "gold_per_turn": -27.82,
  "military_might": 1113,
  "military_units": 17
}
2844 119 Iroquois unit_lost
payload
{
  "x": 32,
  "y": 17,
  "civ": "Iroquois",
  "turn": 119,
  "unit": "UNIT_SCOUT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2845 119 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 119,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Maseru",
  "new_friendship": 29,
  "old_friendship": 30
}
2846 119 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 119,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Port-au-Prince",
  "new_friendship": 50,
  "old_friendship": 0
}
2847 119 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 119,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_MUSICIANS_GUILD"
}
2848 119 Chile plot_acquired
payload
{
  "x": 17,
  "y": 35,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 119,
  "event": "plot_acquired"
}
2849 119 Chile plot_bought
payload
{
  "x": 17,
  "y": 35,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 119,
  "event": "plot_bought",
  "bought_with": "culture"
}
2850 119 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 96,
  "turn": 119,
  "event": "snapshot",
  "faith": 54,
  "score": 1148,
  "techs": 34,
  "cities": 3,
  "culture": 89,
  "science": 128.84,
  "happiness": 21,
  "population": 48,
  "gold_per_turn": 70.78,
  "military_might": 940,
  "military_units": 15
}

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